struct PSInput {
	float4 position : SV_POSITION;
	float4 color :COLOR;
};

PSInput VSMain(float4 position :POSITION, float4 color : COLOR)
{
	PSInput result;
	result.position = position;
	result.color = color;
	return result;
}

float4 PSMain(PSInput input):SV_TARGET
{
	return input.color;
}

